Resume
Irvine, CA
(310) 741-7654
JonStoll@yahoo.com
PROFILE
Senior 3D Animator / Technical Animator / 3D Generalist
Experienced and dedicated 3D Generalist specializing in creating captivating Art. With a strong background in animation, both through hand-key techniques, rigging, and motion capture, I possess 17 years of professional expertise. My passion lies in bringing projects to life, infusing them with personality and realism. I approach my work with a sense of responsibility and a lighthearted attitude. Continuous learning is a core value of mine, as I believe in constantly improving my skills and expanding my knowledge by studying the techniques employed in successful projects. I thrive on the art of storytelling and character development, finding joy in the creative process across various mediums. In my leisure time, I engage in diverse art projects and create short films to further explore my artistic talents.
SKILLS
Technical Art (Cloth, Hair, some particle simulation)
Acting and Character Animation
Motion Capture
Staging and composition camera work
Layout and animatics
3D Modeling, rigging and light texturing
Python (Maya, Unreal)
Motion Graphics and Design
Software
Unreal, Maya, Motionbuilder, Marvelous Designer , Python, C4D, After Effects, Element 3D, Photoshop, AI, 3D Coat, Adobe Suite, Vray, Syntheyes and more..ok I am leaning Blender :)
WORK HISTORY
Martin Brinkerhoff and Associates
September 2014 - Current 3D Generalist, Compositing, Motion Graphics Design, 3D Animator, Lead Technical Animator
MBA’s Primary Clients are Disney and Honda, Hyundai, Acura and Kia. The Disney projects are mostly projection based shows which Globally including World of Color, Fantasmic, and Night time Castle shows and Main Street shows and many more.
Honda and Hyundai are largely live Dealer meetings and live press events with various projection and LED screens and are mostly 3D motion graphics.
Responsibilities:
Animation from concept to Modeling to rigging to finished 3d animation including texturing lighting and Effects to rendering and compositing.
Particle simulation and Effects
Cloth simulation (Marvelous)
Hand key animations not captured.
Contribute to any design ideas involved in the project
Some 2D Character animation (Basic)
The Asylum Films
May 2013 - September 2014 Trailer Titles/ Motion Graphics/ Animation
Treyarch (Activision/Blizzard)
July 2005-2013 Animator/ Cinematics
Games
Call of Duty 2: Big Red One, Call of Duty 3, Spiderman 3,
Call of Duty World at War
Call of Duty Black Opps 1 and 2, Call of Duty MW3
Responsibilities:
All animation for in-game cut scenes and vignettes.
Clean captured data and work with scripter to implement it in game.
Hand key animations not captured.
Contribute to any design ideas involved in the game.
Create documentation concerning work flow and implementation.
Test and give feedback to team about all aspects of the game
EDUCATION
Sept 2011- March 2014 AnimSchool.com Online
Online
Hand Key, 3D Character Animation Program Graduate
Aug 2004-June 2005 Academy of Art College University
San Francisco, CA
Classical animation with an emphasis on computer animation
Aug 1998- June 2000 Pikes Peak Community College
Colorado Springs
Architectural Drawing and Communication Arts